Friday, August 24, 2012

Review of APB Reloaded

I've put about 24 hours into APB Reloaded and felt it was finally time to review it.

Pros
  • When the matchmaking actually works it can be a very fun game—even if you lose. As long as the enemy team does not pull any cheap tricks.
  • The customization is incredible for both clothing and vehicles.
  • The developers created a mixing station where players can actually create their own themes with a piano and over a dozen different instruments to choose from.
  • You can add your own music to the game and other players besides yourself can hear it.
  • You can join other instances as a group.
  • When you get killed by someone with a familiar theme it makes the game fun instead of aggravating.
Cons
  • Pay-to-Play (P2P) players ruin the game.
  • Your player reloads automatically and there is no way to disable it. This is a problem when  you are leaning out a car window and stuck there while reloading instead of having your teammate take you to cover.
  • Ladders cannot be clung onto halfway.
  • If two players try to climb a ladder where each player is at any point on that ladder, it will push both of them off.
  • There is a very common crash during character selection.
  • When sitting in the window of a car and pressing F, the character has to crawl back into the car before getting out.
  • In a car, players should be able to press a number or an F key to change seat positions.
  • Because money you acquire as a Criminal must be laundered, it spurs a combination of gambling and addiction, with the addictive qualities of the game only accented by the gambling.
  • You cannot search for items in the Marketplace (Auction House).
  • The matchmaking system is worse than garbage. It's useless. I've had match-ups of four silvers against four golds, whereas it's supposed to compensate by giving us more players. This happened once, and it gave us two silvers but also gave the golds two silvers.
  • I've had two missions that required a certain amount of kills where enemy teams did the following:
    • Pop two kills and then drive away the entire game in a vehicle. The game should have caused their vehicle to drive slower since they were in the lead, but it didn't and what should have been a stalemate was a victory to them.
    • Drive away to several spots in each district which are nearly invincible. One is in the northeast of the financial district where the only way to backdoor is to climb a ladder (you get shot while climbing), and the other is a long hallway where you can get sniped or picked off not even upon entering, but by approaching and trying to shoot back.
  • You will see around three of the same civilian model while driving down most streets. With the incredible amount of options for customizing your own character, there should never be more than one instance of the same model in a world at one time.
  • Civilians should never drop duplicates of 
  • Civilians cannot be mugged while sitting down, crouching down, or while on the phone.
  • Cannot use the arrow keys in buy menus.
  • Gold players can join any instance, including Bronze and Silver. Bronze and Silver players should be able to join Silver/Gold instances and Gold instances, respectively, so that they can play with friends. My first day as Criminal I played with two Golds and should have been able to. However, Gold players should not be able to join lower instances because they use their higher tier weapons to farm lower players which is beyond unfair
  • Apparently when you have a bounty on your head, you can be witnessed by Enforcers at any time, even if you've been on the lamb for more than a minute and your last crime should have expired already.
  • When witnessed or in a mission in general, the game might spawn the Enforcer by Your Drop, but after he kills you, it does not spawn you at Their Drop, but rather Your Drop, giving you no possibility whatsoever to fight the Enforcer for your money.
Suggestions
  • Players join "Clans". This would be fine it it wasn't completely contrary to the plot of the game. Enforcer clans should be named Squads or Units and Criminal clans should be called Gangs.
  • All streets should be named so it actually feels like a real city.
  • Squads and Gangs should be able to take control of streets per instance.